c++ - How to use DSP to speed-up a code on OMAP? -
I am working on the video codec for OMAP 3430. I already have the code written in C ++, and I try to modify the port / port some of it to take advantage of the DSP (SDK (OMAP ZOOM3430 SDK) I have an additional DSP).
I have been running a small amount of data (~ 250 bytes), which tried to make a small port for loop, but about 2m times on different data. But communication between CPU and DSP is greater than the load gain (if I have it)
I think this work is like customizing a code for GPU in normal computer. My question is, what type of parts will be beneficial? How to take care of such functions of GPU programmer
Edit:. GPP application assigns a buffer of 0x1000 bytes
OMAP 3430 does not have a board on the DSP, in which the virtual bus for the system bus is an IVA2 + video / Audio decoded engine and CIPD is a PowerVR SGX-based unit at the OMAP 3430, in Cortex Corps like DSP. Although there are programmable shaders in it and I believe there is no support for general purpose programming Ella Quaida or OpenCL. I may be wrong but I have never heard of such support If your board is using IVA2+ encoding / decode engine, then you should use appropriate libraries for this unit. We need to and it only supports the specific codecs that we know. Are you trying to write your own library in this module? If your costx has been used in DSP's (Simi's instructions), then post some code. If there is some additional DSP on your Dev board, what is DSP and how is it connected to OMAP? As a desktop GP query, in the case of video decode, you use the function library to be supplied by the vendor to call the hardware, there are many, Vdipu for windows, But this kind of libraries (pure Vihd, I think its a phone). There are both Linux and Windows libraries for board linux engines in ATI, I do not know the name.
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