graphics - d3dxcompileshaderfromfile versus d3dxcreatetexturefromfile -
I can use D3DXCreateTextureFromFile OK, but it was thinking that what D3DXCompileTestxtureFromFile is and its purpouses, it basically The only thing? Although I should "use it uncertainly properly ...
You say that the D3DXCompile "Texture" FromFile In Your Post Body, I'll assume that you mean D3DXCompileShaderFromFile. The shader code is compiled in that function, which is a variation of C, which is specifically designed to run per top or per pixel on GPU D3DXCreateTextureFromFile makes a texture, which is used for any purpose shad Er is usually used for texturing, which is quite well described.
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