c# - Stacking and delaying multiple UI change notifications -


Does a code handle such a scenario?

User typing something in the input field, rich text box). Due to this, many text-playful events start to fire.

Do anyone have a clean C # snippet to do this?

Five (or whatever) Create a timer , and, your TextChanged event, stop the timer and start it again. After that, move your handler code to the tick event on the timer.


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