c# - Stacking and delaying multiple UI change notifications -
Does a code handle such a scenario?
User typing something in the input field, rich text box). Due to this, many text-playful events start to fire.
Do anyone have a clean C # snippet to do this?
Five (or whatever) Create a timer
, and, your TextChanged
event, stop the timer and start it again. After that, move your handler code to the tick
event on the timer.
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