Which is a better option, OpenGL or a game engine for developing a game for the iphone or ipod touch? -


I am new to OpenGL, and I'm about to start a 3D game for the iPhone in which we are showing some cars Chasing or racing Is it possible only with OpenGL ES or UIKit, or do I have to use other tools for it? I'm comfortable with UIKit, but new to OpenGL / OpenGL; Which would be better to start this game?

Should I use the game engine? If so, what game engine will give us the idea of ​​3D, motion and speed of images, and ideas with sound effects?

It really depends on how easy you are the programming graphics code. If you have a strong background, then OpenGL can be used easily, but if you are using Java for an object-oriented language, then it can be difficult as Dominic has mentioned, you are on the ground To get a good game, the code must be written in sufficient quantity. 3D combines the amount of complexity more than 3d.

I would suggest using a game engine like Uni, I have a friend who uses it using the iPhone games, and I am very impressed with the results. It will import 3D models directly from Maya or 3D studio Max, and will worry about texting, content etc. ...

The only downside of this approach is that the game engine will be used for your specific needs. Can not be optimized for. If there is a special OpenGL technology that you want to use, or a lot of graphics-intensive scenes that you need to render, then typing everything in OpenGL directly gives you more control and better results.


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